![]() Similarly, thousands of trees with dense branches,etc are going to kill a render as each twig needs shadow calculations etc. Think about what you are rendering – turn off layers / objects that you won’t see there’s no point having complex hinges included in a distant perspective for example. While it is important to have good quality, sharp final images simply dragging all the sliders up to maximum quality is likely to have little visible difference but will significantly increase the time taken – and also the likelihood of the machine crashing altogether. Rendering, like printing, is one of those tasks that always takes far longer than you expect.
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